AI Insights · Timothy · April 2023
Top 5 Idler Games on iOS in Oceania Q1 2023
Discover the performance trends of the top 5 idler games on iOS in Oceania during Q1 2023, including weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 idler games on iOS in Oceania showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's metrics.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw a notable decline in weekly revenue, starting at approximately $30K at the end of December and dropping to around $13K by mid-March, before a slight recovery to $18.9K in the last week of March. Weekly downloads for the game fluctuated, peaking at 4.4K in early January and dipping to a low of 142 in late February, with a final uptick to 1.7K by the end of March. The weekly active users followed a similar trend, beginning at 13.5K and decreasing to around 6K by mid-March, then rising to 8.5K in the last week of the quarter.
Idle Mafia from DianDian Interactive Holding experienced relatively stable weekly revenue, with figures ranging from $7.1K to $9.9K throughout the quarter. Weekly downloads fluctuated, reaching a high of 1.5K in early January and a low of 357 in late February, ending the quarter at 446. Weekly active users for the game saw a gradual decline from 6.7K at the start of the quarter to 5.4K by the end of March.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited showed a varied trend in weekly revenue, peaking at $11.9K in early January and dipping to $5.5K by late February, before recovering slightly to $8K in the final week of March. Weekly downloads ranged from 6.3K in early January to 2.1K in late February, ending the quarter at 3.8K. The number of weekly active users followed a similar pattern, starting at 7K and ending at 6.3K.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw an upward trajectory in weekly revenue, starting at $5.5K and reaching $14.3K by the end of March. Weekly downloads increased significantly, from 993 in late December to 4K in mid-March, finishing the quarter at 4.1K. Weekly active users also rose steadily, from 3.1K at the start to 7.8K by the end of March.
The Office: Somehow We Manage by Eastside Games experienced a relatively stable weekly revenue, varying between $3.9K and $8.1K throughout the quarter. Weekly downloads fluctuated, starting at 2.1K and dipping to 831 in early February, ending the quarter at 973. The number of weekly active users saw a gradual decline from 3.5K at the beginning to 2.4K by the end of March.
These insights are derived from data provided by Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.